Teachers equipped with MGB, an evidence-based formative assessment software, can cultivate students’ teamwork competencies through four crucial dimensions.
MGB for Nurturing Teamwork Competencies in Learners
How MGB Can Help Your Students- Key Benefits & Features
MGB is an intervention stemming from a formative learning analytics pedagogy, focusing on four teamwork dimensions and housed on a web-based software.
It can help to sensitize students to their personal teamwork competencies, becoming more purposeful in learning the competencies in team settings.
It helps teachers to better understand their students’ teamwork behaviours, allowing teachers to Systematically nurture these behaviours in students.
It equips teachers with tools (i.e., MGB platform) to scaffold the teaching and learning of teamwork competencies.
Why MGB?
MGB enables teachers to nurture their students’ teamwork competencies. Ready-to-go and easy-to-use, MGB is versatile and can be used in any subject that includes a two to six month collaborative inquiry task.
What is MGB?
MGB is a digital formative assessment approach and software to nurturing teamwork competencies. It focuses on four teamwork dimensions and is co-designed by researchers, educators, web developers and policy makers. The pedagogical approach is Team and Self Diagnostic Learning (TSDL) which utilizes learning analytics in a formative manner and is aligned with the Singapore Teaching Practice.
What are the Features in MGB Software?
- Lesson content pages
- Synchronous student team chat
- Self and peer teamwork competency ratings
- Personal and team micro-profile visualizations (student dashboard)
- Personal and team reflections
- Steps-setting
- Status checks of teamwork steps
Teacher dashboard
How Does MGB Work?
What’s the Team and Self Diagnostic Learning (TSDL) Framework?
Undergirding MGB is the TSDL framework – a pedagogical approach that uses formative learning analytics to nurture students’ teamwork competencies.
Four Stages of the TSDL model

Stage 1: Team-Based Concrete Experiences
To activate teamwork behaviours, students are situated in a team setting with tangible team outcomes. Collaborative learning is supported by MGB web-based software:
Stage 2: Self and Team Awareness Building
Through the rating function on MGB, students rate themselves and team members and provide peer comments anonymously based on their recent teamwork experiences.
The student dashboard displays students’ peer comments as well as aggregates ratings into Personal and Team Micro-Profiles on four teamwork dimensions to raise students’ awareness of their personal and team’s teamwork competencies.
The four teamwork competency dimensions are
Stage 3: Self and Team Reflection and Sense Making
Guided by MGB’s reflection space, students reflect on the information acquired from their personal and team micro-profiles, first individually and then as a team. Students are then encouraged to take actionable steps to improve on future-oriented team behaviors.
Stage 4: Team and Self-Growth and Change
In this stage, students are encouraged to continue their team-based project work through MGB where a Teamwork Steps Status Check function is provided to help students monitor their progress on the steps they have set individually and as a team. This emphasizes the regulation of the individual and the team on their behaviors, which are key mechanisms for changing attitudes and actions.
Evidence from MGB research
How did students respond?
In addition, Teachers who Participated in the Research Noted:
- MGB can support teachers’ professional competencies in teaching and facilitating group activities in terms of:
- Teachers stated that MGB is effective in helping both teachers and students:
Develop a better understanding of the concept of teamwork and the competencies dimensions involved when working in a team
Heightening teachers’ insights and understanding of their students
Understanding team dynamics of how and why students behave in certain ways
Teachers also shared that their role and involvement in research has expanded as a teacher, facilitator, co-designer of learning experiences and environments and practitioner researcher through this project.
Overall, there is a general sense of fulfilment and achievement as teachers grow in their professional competencies to facilitate and teach teamwork competencies. As teachers see meaning in teaching teamwork competencies in their classes, they are convinced of its place in the education of their students.
How Can Teachers Get Started?
The MGB software can be used in schools with support from their internal IT to deploy the system on their school web server. The school can contact the PI for more information.
MGB lesson package is also available for teachers as a downloadable pdf with accompanying slides. Alternative technologies are also provided in the lesson package if the school does not use the MGB software.
Related Links
Further Readings
Koh, E., Hong, H., & Tan, J.P-L. (2018). Formatively assessing teamwork in technology-enabled twenty-first century classrooms: exploratory findings of a teamwork awareness programme in Singapore. Asia Pacific Journal of Education, 38(1), 129-144.
Koh, E., Tan, J. P-L., Hong, H., &. Tee, Y-H. (2018). Growing teamwork competency: A mixed methods study of an iterative digital formative assessment approach. In 13th International Conference of the Learning Sciences (pp. 1461-1462). London, United Kingdom: International Society of the Learning Sciences.
Advani, V. K., Koh, E., Tee, Y. H., Suresh, D., & Tan, J. P-L. (2018). Enhancing a techno-pedagogical tool for student teamwork growth. In Proceedings of the 26th International Conference on Computers in Education (pp. 181-186). Manila, Philippines: Asia-Pacific Society for Computers in Education.
Tee, Y. H. & Koh, E. (2018). A Digital Formative Assessment of Teamwork in Collaborative Inquiry Student Teams. In Proceedings of the 26th International Conference on Computers in Education (pp. 7-10). Manila, Philippines: Asia-Pacific Society for Computers in Education.
Koh, E., Tan, J.P-L., Hong, H., Suresh, D., &, Tee., Y-H. (under review). Infusing the teamwork innovation My Groupwork Buddy in schools: Enablers and Impediments.
Research Projects
The following projects are associated with MGB research :
Research Team
For enquiries on MGB, please contact the Principal Investigator Dr Elizabeth Koh at elizabeth.koh@nie.edu.sg.
Principal Investigator
Co-Principal Investigators
- Dr Jennifer TAN Pei-Ling (formerly of NIE)
Ms Helen HONG, CRO, MOE
Collaborators
- Mr KOM Mun Siong, MOE, ETD
- Mr Patrick SHIU, MOE, ETD
- Mr TAY Kian Leng Patrick, Anglican High School
- Mdm Sarifah TAMSIR, Pasir Ris Secondary School
- Mrs Serene LUO, Pasir Ris Secondary School
- Ms Rebecca NEO, formerly of Pasir Ris Secondary School
Acknowledgments
This research on MGB was funded by National Research Foundation (NRF), Singapore under the eduLab Programme (NRF2015-EDU001-IHL08) and administered by National Institute of Education (NIE), Nanyang Technological University, Singapore. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the Singapore NRF and NIE.
This knowledge resource was written by Ms Lyndia Teow and Ms Tan Giam Hwee and edited by Ms Tee Yi Huan and Dr Elizabeth Koh in 2020; updated by Ms Monica Lim on 30 December 2021.